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D6 generation plaid hat games
D6 generation plaid hat games






d6 generation plaid hat games

(Craig): What Russ calls Rules Transparency: the rules help move the game and theme along, not getting in the way of the fun. It also needs to have clear, concise rules and a theme that is consistent throughout all elements of the game like board, cards, tokens etc. It needs to appeal and be playable to a wide audience in order for it to be great. If a game is just way to simplistic, the same thing happens in the reverse. If a game is too hard or complex, then a lot of people can’t or won’t play which makes it difficult to break out in a group. That means someone who is a hard-core gamer that looks for every angle to win and a person who is just in it for fun. (Nicole): A great game is playable by ANYONE. Theme: Theme should be carried through all of the above, even mechanics.Įxample? Day’s of Wonder’s Small World is a great game. They should help you understand, follow, and execute game play.Ĭomponent Quality: Components should be good quality that will last under repeated play.

d6 generation plaid hat games

Both by the same company, both do well in Rules presentation, Graphic Design components should be more than just bling. Even ‘heavy’ games can be ‘easy to learn’ just look at the difference between a game like Rune Wars and a game like Android. Mechanics: Easy to learn, hard to master. If you just dropped $60-$100 on a game, you want the rule book to look cool and get you and your friends excited. (Russ) For me a game has to execute in all areas to be great: Rules presentation, Mechanics, Graphic Design, Component quality, and theme. And, any game that you talk about weeks later is definitely a good one!Ĭody: A game that produces great experiences and memories and keeps you coming back to the table.

d6 generation plaid hat games

In other words, a game that rewards optimal strategy, but doesn’t overly punish those who don’t play with optimal strategy. John: A game that makes you think without making you OVERthink. So what makes a great game? Let’s find out what everyone said first.Ĭody and John of the late, lamented Game On podcast With the idea of compiling their thoughts on the subjects and forming a discussion around these. I thought that was these were interesting subjects and decided to add them as questions for my guests. They were talking about good players and good games. One of the ideas I had with the interviews was spawned by a podcast, I don’t remember which one. I’ve been doing interviews for Go Forth And Game for a couple of years now.








D6 generation plaid hat games